Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The art of seid is taught to Marauder noblewomen by the Frost Elves, their allies, as part of a political agreement between the two peoples. After returning home from the Frost Elven lands, the Seeress has learned to use her powers in battle, striking down foes with a wave of her hand.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Fay |
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Advances to: | Galdra |
Cost: | 30 |
HP: | 40 |
Movement: | 6 |
XP: | 72 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder Seeress |
Abilities: |
fist impact | 8 - 2 melee | magical | |
cold blast cold | 9 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 10% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 20% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 2 | 50% |
Hills | 1 | 60% |
Impassable | 100 | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 40% |
Shallow Water | 2 | 30% |
Swamp | 3 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |